Info: 'FloorTiles needs more memory for this monitor resolution. Use the Finder’s “Get Info” function to allocate more memory to FloorTiles.'
2:
Bounds: x1=73, y1=69, x2=402, y2=111
Type: -120
Info: 'Set the memory size to 800K for 16 bit color (“thousands”), or 1500K for 32 bit (“millions”).'
DITL_500.txt
Items: (5 entries)
0:
Bounds: x1=214, y1=50, x2=272, y2=70
Type: 4
Info: 'Okay'
1:
Bounds: x1=141, y1=50, x2=199, y2=70
Type: 4
Info: 'Cancel'
2:
Bounds: x1=62, y1=4, x2=278, y2=38
Type: -120
Info: '^0^1'
3:
Bounds: x1=209, y1=45, x2=277, y2=75
Type: -128
Info: ''
4:
Bounds: x1=15, y1=17, x2=47, y2=49
Type: -96
Info: ' '
DITL_229.txt
Items: (4 entries)
0:
Bounds: x1=108, y1=160, x2=199, y2=180
Type: 4
Info: 'Okay!'
1:
Bounds: x1=0, y1=0, x2=307, y2=190
Type: -64
Info: ' Ì'
2:
Bounds: x1=163, y1=64, x2=195, y2=79
Type: -128
Info: ''
3:
Bounds: x1=103, y1=155, x2=204, y2=185
Type: -128
Info: ''
DITL_135.txt
Items: (11 entries)
0:
Bounds: x1=291, y1=255, x2=349, y2=275
Type: 4
Info: 'Okay!'
1:
Bounds: x1=284, y1=249, x2=354, y2=281
Type: -128
Info: ''
2:
Bounds: x1=10, y1=9, x2=124, y2=26
Type: -128
Info: ''
3:
Bounds: x1=129, y1=12, x2=218, y2=27
Type: -120
Info: 'Instructions:'
4:
Bounds: x1=8, y1=36, x2=279, y2=53
Type: -120
Info: 'Occasionally you will get a "Magic Tile":'
5:
Bounds: x1=285, y1=35, x2=325, y2=75
Type: -128
Info: ''
6:
Bounds: x1=8, y1=54, x2=245, y2=89
Type: -120
Info: 'Wherever you place one of these, any adjacent tiles will disappear.'
7:
Bounds: x1=8, y1=96, x2=353, y2=147
Type: -120
Info: 'FloorTiles will appear in color when it is run on a monitor displaying 256 colors or more; otherwise it will appear in its black & white mode.'
8:
Bounds: x1=8, y1=152, x2=351, y2=187
Type: -120
Info: 'Please distribute FloorTiles freely, and remember to pay the shareware fee if you decide to keep it. '
9:
Bounds: x1=14, y1=255, x2=197, y2=275
Type: 4
Info: 'Copy Address to Clipboard'
10:
Bounds: x1=8, y1=194, x2=150, y2=246
Type: -128
Info: ''
DITL_134.txt
Items: (15 entries)
0:
Bounds: x1=290, y1=256, x2=348, y2=276
Type: 4
Info: 'More'
1:
Bounds: x1=284, y1=249, x2=354, y2=281
Type: -128
Info: ''
2:
Bounds: x1=11, y1=9, x2=125, y2=26
Type: -128
Info: ''
3:
Bounds: x1=129, y1=12, x2=218, y2=27
Type: -120
Info: 'Instructions:'
4:
Bounds: x1=9, y1=40, x2=215, y2=91
Type: -120
Info: 'Tiles disappear from the board when they are surrounded on 3 sides by matching colors:'
5:
Bounds: x1=197, y1=92, x2=272, y2=108
Type: -120
Info: 'disappears'
6:
Bounds: x1=226, y1=50, x2=266, y2=90
Type: -128
Info: ''
7:
Bounds: x1=265, y1=11, x2=305, y2=51
Type: -128
Info: ''
8:
Bounds: x1=265, y1=50, x2=305, y2=90
Type: -128
Info: ''
9:
Bounds: x1=304, y1=50, x2=344, y2=90
Type: -128
Info: ''
10:
Bounds: x1=271, y1=91, x2=290, y2=104
Type: -64
Info: ' å'
11:
Bounds: x1=9, y1=113, x2=355, y2=163
Type: -120
Info: 'The more tiles you make disappear this way, the more tiles you can place before the board is full, and the higher your score will be. If you drop a tile'
12:
Bounds: x1=9, y1=161, x2=353, y2=211
Type: -120
Info: 'into space with matching colors on all 4 sides, you get a bonus: that tile and the 4 surrounding tiles will all vanish. Whenever a tile disappears, any'
13:
Bounds: x1=9, y1=209, x2=350, y2=243
Type: -120
Info: 'adjacent tiles will be rotated 90 degrees. This sometimes causes a chain reaction of disappearing'
14:
Bounds: x1=9, y1=240, x2=49, y2=255
Type: -120
Info: 'tiles.'
DITL_133.txt
Items: (12 entries)
0:
Bounds: x1=290, y1=256, x2=348, y2=276
Type: 4
Info: 'More'
1:
Bounds: x1=283, y1=250, x2=353, y2=282
Type: -128
Info: ''
2:
Bounds: x1=10, y1=9, x2=124, y2=26
Type: -128
Info: ''
3:
Bounds: x1=129, y1=12, x2=218, y2=27
Type: -120
Info: 'Instructions:'
4:
Bounds: x1=10, y1=36, x2=218, y2=85
Type: -120
Info: 'The playing pieces in FloorTiles are tiles of 1 to 4 randomly selected colors (or patterns):'
5:
Bounds: x1=266, y1=70, x2=273, y2=85
Type: -120
Info: ','
6:
Bounds: x1=222, y1=45, x2=262, y2=85
Type: -128
Info: ''
7:
Bounds: x1=277, y1=45, x2=317, y2=85
Type: -128
Info: ''
8:
Bounds: x1=322, y1=69, x2=352, y2=85
Type: -120
Info: 'etc.'
9:
Bounds: x1=10, y1=89, x2=348, y2=154
Type: -120
Info: 'You move your current tile with the mouse, and rotate it by pressing the space bar. You can place it in any open square on the board by clicking the mouse in that square. You receive points for each'
10:
Bounds: x1=10, y1=153, x2=348, y2=202
Type: -120
Info: 'tile you place, the number of points depending on how quickly you place the tile. If you haven't placed a tile when the "points for this tile" timer'
11:
Bounds: x1=10, y1=201, x2=347, y2=248
Type: -120
Info: 'runs out, that tile will automatically be placed in the nearest available square. The game is over when the board is full.'